Course Outline
Introduction
- Defining design
- Distinctions between C and Embedded C
The Lifecycle of Embedded Applications
- Development workflows
- Maintenance procedures
- Extending the lifecycle
Design Toolkits
- Comparing open source and proprietary solutions
- Compilers, assemblers, and linkers
- Libraries
- Debugging tools
- Simulators
- Integrated Development Environments (IDEs)
Embedded Design Complexities
- Computing design limitations
- Cost-effectiveness
- Performance and resource efficiency
- Energy usage
- Heat dissipation management
Establishing Design Objectives
- Adhering to simplicity
- Specifying system functionality
- Structuring program logic
Ensuring System Reliability
- Inspection and upkeep
- Operational availability targets
- Identifying failure points
Enhancing Code Reusability
- Eliminating redundancy in design
Abstracting Code
- Concealing internal information
- Creating context-independent modules
Modularizing Code
- System decomposition
- Achieving low coupling
- Ensuring high cohesion
- Maintaining acyclic dependencies
Improving Code Maintainability
- Enhancing readability
- Facilitating testing
- Increasing configurability
- Upgrading performance
Hardware Factors
- Scalable Thermal Design Power (TDP)
- Graphics integration
- Additional considerations
Concluding Summary
Requirements
- Fundamental knowledge of embedded systems
- Practical experience with Embedded C programming
- A solid grasp of electronics basics
Intended Audience:
- Software Developers
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Testimonials (2)
The explanations and interactivity of the trainer, he really brought the subject well; and even-though I was probably not experienced enough, I did learn a lot from it!
Pieter Bruynseels - Spot Buy Center BV
Course - Design Patterns
I liked the platform we used. It was really nice and easy to use. I liked the typescript section, the part about namespaces and modules.