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Course Outline

Introduction

  • Patterns and tiered architectures
  • Describing patterns
  • Design patterns and design principles
  • Identifying and selecting design patterns
  • Implementing design patterns

Well-Known Patterns

Object Creation Patterns

  • Factory
  • Builder
  • Factory Method
  • Prototype
  • Singleton

Structural Patterns

  • Adapter
  • Bridge
  • Composite
  • Decorator
  • Facade
  • Flyweight
  • Proxy

Behavioural Patterns

  • Chain of Responsibility
  • Command
  • Interpreter
  • Iterator
  • Mediator
  • Memento
  • Observer
  • State
  • Strategy
  • Template Method
  • Visitor
  • Observer

Creating Patterns

  • Deciding whether to use a pattern
  • Formal pattern description
  • Organizing the pattern catalogue
  • Specific versus abstracted goals
  • Publishing your patterns to a community of practice

Requirements

Solid knowledge of UML and any object-oriented programming language such as C++, C#, Java, VB.NET, PHP 8 or later, etc.

 14 Hours

Custom Corporate Training

Training solutions designed exclusively for businesses.

  • Customized Content: We adapt the syllabus and practical exercises to the real goals and needs of your project.
  • Flexible Schedule: Dates and times adapted to your team's agenda.
  • Format: Online (live), In-company (at your offices), or Hybrid.
Investment

Price per private group, online live training, starting from 3200 € + VAT*

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