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 Duration 28 hours

Course Outline

1. GUIDING PRINCIPLES

Explore the core principles of user-centred design

Examine ISO9241 as a critical standard within the usability field

Distinguish clearly between usability and user experience

Accurately identify user needs and objectives

2. USER RESEARCH

Outline the key components of use

Develop effective methods for interviewing target audiences

Differentiate between observation and interpretation

Collect and analyse high-quality user data

Refine your research techniques and methodologies

3. ILLUSTRATING THE CONTEXT OF USE

Identify potential users of your product or system

Create product personas and interpret their requirements

Clarify Hick’s Law and the relationship between the number of interface choices and cognitive load

Manage and articulate the elements of user stories

4. MEASURING USABILITY

Define usability in terms of effectiveness, efficiency, and satisfaction

Utilise behavioural data to evaluate design concepts

Select the best design alternatives using A/B testing methods

Explain the benefits of iterative design

5. INFORMATION ARCHITECTURE

Transform unstructured information into a coherent experience

Establish a seamless flow between users and products or services

Organise, structure, and label content, functions, and features

Compare implementation models, mental models, and conceptual models

6. INTERACTION DESIGN

Describe various user interface design patterns with confidence

Select appropriate interactive controls for user interface design

Define the concept of progressive disclosure

Differentiate between interaction design and information architecture

Highlight the importance of consistency in user interface design

7. VISUAL DESIGN

Design user interfaces that leverage universal visual design principles.

Critically evaluate page layouts

Select suitable interactive controls for user interface design

Enhance research insights through eye-tracking methodology

8. INTERFACE PROTOTYPING

Compare different prototyping types, such as paper and digital

Describe the distinctions between prototypes and sketches

Explore multiple design solutions before finalising a specific approach

Practically create paper prototypes

9. USABILITY EVALUATION

Review Jakob Nielsen’s usability heuristics and other key usability principles

Outline the various types of usability evaluation

Document data from usability evaluations

Assess system usability by applying established usability heuristics.

Requirements

No specific prerequisites are required to enrol in this course.

Custom Corporate Training

Training solutions designed exclusively for businesses.

  • Customized Content: We adapt the syllabus and practical exercises to the real goals and needs of your project.
  • Flexible Schedule: Dates and times adapted to your team's agenda.
  • Format: Online (live), In-company (at your offices), or Hybrid.
Investment

Price per private group, online live training, starting from 6400 € + VAT*

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