Course Outline
1. GUIDING PRINCIPLES
Explore the key principles of user-centered design.
Understand the significance of ISO9241 as a critical standard in the field of usability.
Distinguish clearly between usability and user experience.
Learn to confidently identify user needs and goals.
2. USER RESEARCH
Identify the essential components of use.
Master techniques for interviewing target audiences.
Clarify the distinction between observation and interpretation.
Collect and analyze high-quality user data.
Develop effective research techniques and methods.
3. ILLUSTRATING THE CONTEXT OF USE
Identify potential users of your product or system.
Create product personas and interpret their specific needs.
Explain Hick’s Law, which defines the relationship between the number of user interface choices and cognitive load.
Formulate and manage the elements of user stories.
4. MEASURING USABILITY
Define usability through effectiveness, efficiency, and satisfaction.
Utilize behavioral data to distinguish between effective and flawed design ideas.
Select between design alternatives using A/B testing methods.
Explain the value of iterative design.
5. INFORMATION ARCHITECTURE
Transform disorganized information into a structured experience.
Develop appropriate flows between users and products or services.
Organize, structure, and label content, functions, and features.
Contrast implementation models, mental models, and conceptual models.
6. INTERACTION DESIGN
Confidently describe various user interface design patterns.
Select the appropriate interactive controls for user interface designs.
Easily define the concept of progressive disclosure.
Articulate the difference between interaction design and information architecture.
Emphasize the importance of consistency in user interface design.
7. VISUAL DESIGN
Design user interfaces that leverage universal principles of visual design.
Identify effective and ineffective page layouts.
Select the appropriate interactive controls in user interface design.
Enhance research insights using eye-tracking methodology.
8. INTERFACE PROTOTYPING
Choose between different prototyping types, such as paper and digital.
Describe the differences between prototypes and sketches.
Identify multiple design solutions before committing to a specific one.
Practically sketch paper prototypes.
9. USABILITY EVALUATION
Recall Jacob Nielsen’s Usability heuristics and other core usability principles.
Identify the various types of usability evaluation.
Record data collected from usability evaluations.
Assess system usability by applying usability heuristics.
Requirements
There are no specific prerequisites required to attend this course.
Custom Corporate Training
Training solutions designed exclusively for businesses.
- Customized Content: We adapt the syllabus and practical exercises to the real goals and needs of your project.
- Flexible Schedule: Dates and times adapted to your team's agenda.
- Format: Online (live), In-company (at your offices), or Hybrid.
Price per private group, online live training, starting from 6400 € + VAT*
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Testimonials (7)
Lecture tried his best ensuring that even the most technical part of the training is well understood by put up a number of examples using the real life examples. I also loved the graphics part. i will be able to apply it in most of my presentation.
DORAH - Vodacom
Course - User Experience (UX) Design
His knowledge and examples shared
Jolandi - Vodacom
Course - User Experience (UX) Design
Building UI/UX and understanding the principles of its creation
Dmytro
Course - User Experience (UX) Design
The engagement sessions where we got to experiment and try our designs
lerato bereng - Vodacom
Course - User Experience (UX) Design
The knowledge Khoebib had on all the relevant subjects
Siddeeq Osman - Vodacom
Course - User Experience (UX) Design
I loved the trainers knowledge around the various UX/UI topics!
jason ezra - Vodacom
Course - User Experience (UX) Design
Wireframe design. Interesting topic. Well explained!