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Course Outline

1. GUIDING PRINCIPLES

Explore the key principles of user-centered design.

Understand the significance of ISO9241 as a critical standard in the field of usability.

Distinguish clearly between usability and user experience.

Learn to confidently identify user needs and goals.

2. USER RESEARCH

Identify the essential components of use.

Master techniques for interviewing target audiences.

Clarify the distinction between observation and interpretation.

Collect and analyze high-quality user data.

Develop effective research techniques and methods.

3. ILLUSTRATING THE CONTEXT OF USE

Identify potential users of your product or system.

Create product personas and interpret their specific needs.

Explain Hick’s Law, which defines the relationship between the number of user interface choices and cognitive load.

Formulate and manage the elements of user stories.

4. MEASURING USABILITY

Define usability through effectiveness, efficiency, and satisfaction.

Utilize behavioral data to distinguish between effective and flawed design ideas.

Select between design alternatives using A/B testing methods.

Explain the value of iterative design.

5. INFORMATION ARCHITECTURE

Transform disorganized information into a structured experience.

Develop appropriate flows between users and products or services.

Organize, structure, and label content, functions, and features.

Contrast implementation models, mental models, and conceptual models.

6. INTERACTION DESIGN

Confidently describe various user interface design patterns.

Select the appropriate interactive controls for user interface designs.

Easily define the concept of progressive disclosure.

Articulate the difference between interaction design and information architecture.

Emphasize the importance of consistency in user interface design.

7. VISUAL DESIGN

Design user interfaces that leverage universal principles of visual design.

Identify effective and ineffective page layouts.

Select the appropriate interactive controls in user interface design.

Enhance research insights using eye-tracking methodology.

8. INTERFACE PROTOTYPING

Choose between different prototyping types, such as paper and digital.

Describe the differences between prototypes and sketches.

Identify multiple design solutions before committing to a specific one.

Practically sketch paper prototypes.

9. USABILITY EVALUATION

Recall Jacob Nielsen’s Usability heuristics and other core usability principles.

Identify the various types of usability evaluation.

Record data collected from usability evaluations.

Assess system usability by applying usability heuristics.

Requirements

There are no specific prerequisites required to attend this course.

 28 Hours

Custom Corporate Training

Training solutions designed exclusively for businesses.

  • Customized Content: We adapt the syllabus and practical exercises to the real goals and needs of your project.
  • Flexible Schedule: Dates and times adapted to your team's agenda.
  • Format: Online (live), In-company (at your offices), or Hybrid.
Investment

Price per private group, online live training, starting from 6400 € + VAT*

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